Students learn, create, solve, and share, with the world’s most fun and easy to use Makers Empire 3D design app, designed for 5-15YOs. Makers Empire provides a safe environment for children to create, share and view designs with a global community. Explore the training lab, creation modules, AR tool, challenge courses, and teacher-made design missions.
Boost STEM learning by improving spatial reasoning skills and attitudes. Subscriptions include the app, teacher dashboard, curriculum-aligned lesson plans and in-app challenge courses, professional development, class management & assessment tools, managed projects, 3D print service and 3D printer packages
with training and support.
Partner with Makers Empire to deliver customised education outreach programs, industry school programs and STEM programs and professional development programs to groups of 10+ schools. Engage students in a specific topic and teach them how to identify and solve related real-world problems using Design Thinking and 3D design.
Pioneering, world-class STEM tools, resources and projects for groups of 10+ schools in a state, school district or country. Improve spatial reasoning skills, reduce STEM anxiety and help close the STEM gender gap. Custom solutions can be tailored to suit your learning goals and needs and can include signed data privacy agreements (DPAs).
Explore personalised and adaptive STEM learning activities based on current, innovative pedagogies:
Students create an outfit for their Makers Empire avatar to represent them in the Makers Empire world.
Design a funny hat. It should be extra silly so let your imagination run wild!
Students choose a cultural event and design a 3D printed decoration to help celebrate it.
Students will design and 3D print a personal bag tag to assist them in identifying their identical school bags.
Students learn about fairy tales via videos, complete quizzes and tutorials, and create themed designs.
Students make a model of their favourite food using only shapes from the Basic Shapes menu.
Some kids are in hospital with illness or injuries. Design something to help cheer up a sick kid and make them smile.
Design a silly mask that will make your friends laugh. It can be as colourful or as silly as you like!
Students learn about bubbles and the science of light by designing and printing a custom bubble wand.
Students learn about natural disasters and create designs to help. prepare for and respond to problems caused by natural disasters.
Students design a statue to represent the achievements of a woman who has made a positive change to their country.
Students study local playgrounds suggest improvements, and then design and print a piece of playground equipment.
There are 898 different Pokémon characters so far. Students invent a new Pokémon character to join the team of cute critters. Gotta catch em all!
Students will represent fractions such as halves, quarters and eighths and identify the relationships of equivalence between fractions of shapes and number.
Students learn about Mars and space travel with videos, quizzes and tutorials before designing a toy or gadget that could be fun or useful on Mars.
Students design a 3D map of their school to help a friend find their way. They show the main buildings and play areas, and mark where their classroom is.
Students explore videos on the history, symbols, traditions, events and design elements of the games, complete quizzes and tutorials, and create Olympic inspired designs.
Students design and 3D print ramps and obstacles for a skate park to use with finger skate boards. They describe their skate parks and properties of the shapes used.
November 19 is Play Monopoly Day. To celebrate, students design their own game piece. They can design a game piece for Monopoly, or another board game.
Cleaning your room is a chore we all have to do. Students will design a model of their dream bedroom with all their favourite things – and make sure it’s tidy!
In this sponsored industry schools program, students learn about bushfires, work through quizzes and design tutorials, and create items to help bushfire-affected families.
Students investigate the attributes and skills of successful entrepreneurs. They use design thinking to plan an entrepreneurial venture and develop 3D printed prototypes of their ideas.
This is a great day to think about biodiversity. Students will create a rainforest scene showing the diverse plants and animals that coexist in this type of habitat.
An exciting new creation tool in the Makers Empire app for students up to grade 10. The Advanced Module bridges the gap between Makers Empire’s existing tools and professional CAD tools.
The Aurora Program sponsored by the Andy Thomas Space Foundation offers engaging and accessible space education opportunities designed for students and young people living with a disability.
Makers Empire provides primary, elementary and middle school teachers with the tools, skills and resources to improve STEM learning outcomes for students, confidently teach Design & Technology curricula and engage students in authentic, real-world problem solving. In-app tutorials, daily challenges and curriculum-aligned challenge courses build students’ creative confidence and develop their Design Thinking skills. The Teacher Dashboard makes it easy to organise classes, manage designs, assign and assess work and access lesson plans, professional development, resources and training.
Deliver customised industry school programs, pioneering STEM programs and outreach programs to schools in your region, district, diocese, city, state or country with our blended professional learning programs for groups of 10+ schools. Makers Empire has delivered STEM programs and 3D technology to groups of 200+ schools in Australia, the USA and the UAE. With Makers Empire, you can engage students in STEM learning and real-world problem solving, cover Design & Technology curriculum, integrate 3D design and printing, increase teacher capacity, and improve student learning outcomes.
A UniSA research study (see left) revealed compelling evidence that using Makers Empire can significantly improve primary school students’ spatial reasoning skills, whilst also decreasing STEM anxiety and improving students’ attitudes feelings toward STEM.
A Macquarie University research study into primary makerspaces also showed clear evidence that maker activities with Makers Empire significantly enhance learning outcomes. Maker activities using 3D technology resulted in very high levels of student engagement, as well as increased levels of student confidence, particularly for less capable students. Students were observed to develop creativity, problem-solving skills, critical thinking, inquiry capabilities, design thinking skills, collaborative skills, autonomy, literacy, numeracy, scientific understanding, technological capabilities, communication skills, reflective learning capabilities and resilience.
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